Hearing there's an hour long video I would need to sit through is making me hate this game even more. Also I hate the pretentious larger than life philosphy shit this game has, should've been prepared for it more I guess but fuck listening to 8 minutes of some quote from an astronaut that's being read by some woman who's sounding like she's trying way too hard to be inspiring. First one I unlocked was the 6th with the lady speaking about whatever and I couldn't even stand watching that because her mic was picking up every breath and smack of her lips. I'm just ranting my frustration but I'm curious whether other people honestly enjoyed this kind of thing? The only defense I saw on Reddit was along the lines of "Hey, it makes the puzzles different!" (which again I go back to that Uncharted example, in that case would a new different enemy like that be good?) It should come from not knowing the rules or not knowing how to apply them. Challenge shouldn't come from readability. It's like if Tetris on high difficulties blacked out half the screen to increase the challenge. Because the solution isn't complicated and the rules aren't complicated, but Blow tries to make reading the puzzles complicated. I noticed this trend first in the tropical area where the last puzzle lays the sound clips on top of each other so you can't easily read the puzzle which is bad design. ![]() I want to love the game and in many ways I do (the world, the art, the message, the good puzzles, the secrets) but the majority of my playthrough was feeling miserable and fatigued from no-brainer, trial-and-error puzzles that became only worse at the end by intentionally being annoying in order to increase difficulty. It would be like if Uncharted had an enemy you have to shoot at for 30 minutes with little threat: Sure, it's not difficult but do you have the focus and patience to do it again and again? It highlights everything I dislike about the game: Blow testing the player's resolve rather than intellect. I'm curious if it's just me who had such a strong reaction to the puzzles in the mountain (strobe light effects, spinning, obfuscated panels, etc.)? ![]() Disliked it at first, then loved it and after getting to the final mountain area I strongly dislike it again and decided to never play it again (watched video of ending no regrets on that). We'll be updating it throughout the week to add more collectibles, images, videos, tips, hints and walkthroughs.The Witness for me has been a rollercoaster of feelings. As you can see in the image, we've named each section of the island, each of which has a corresponding section in the table of contents below.įinally, this guide is a work in progress. We've organized this guide based on the island's landmarks. All we ask is that you keep in mind that, just like there's more than one way so solve a puzzle in The Witness, there's more than one way to read this guide. How you use this guide is up to you - and, we suspect, your current level of frustration with whatever puzzle sent you here. Scroll down, and you'll find outright solutions. At the top of each page, we offer hints, ways to think about the puzzles that should gently nudge you in the right direction. The farther down you scroll, the more you're going to learn - and potentially spoil. Our conclusion? Every page is organized with those competing ideals in mind. ![]() We asked the same questions when it came time to make a guide. These are the questions we ask ourselves when we play puzzle games. But is it worth the investment, worth forgoing the rush you feel when you finally figure it out? ![]() Sure, you'll almost certainly figure this blasted puzzle out if you spend another hour in front of it. Still, we all need a little help sometimes. The best moments in The Witness happen when a solution dawns upon you like the rising sun. The Witness' island - idyllic, beautiful, as devoid of people as it is of hints - excels at both. In every puzzle game, there is agony and there is joy. Tweet Whether you want a gentle nudge, an outright solution or a full walkthrough, this is the guide for you
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